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Porsche Cayenne 3d model


60 RUB
(~0.86 USD)
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001_porshe cayenne.txt

Description

High detailed 3D model of 2020 Porsche Cayenne Turbo Coupe with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 19 textures, which vary in resolution from 128x128px to 4000x4000px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 1.7

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 252,790 faces and 282,202 vertices
       MeshSmooth iteration 1: 1,008,612 faces and 1,068,930 vertices
       MeshSmooth iteration 2: 4,034,448 faces and 4,154,030 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 252,790 faces and 282,202 vertices
       Subdivision iteration 1: 1,008,612 faces and 1,068,930 vertices
       Subdivision iteration 2: 4,034,448 faces and 4,154,030 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 252,790 faces and 282,202 vertices
       Subdivision iteration 1: 1,008,612 faces and 1,068,930 vertices
       Subdivision iteration 2: 4,034,448 faces and 4,154,030 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 252,790 faces and 282,202 vertices
       medium: 1,008,612 faces and 1,068,930 vertices
       high: 4,034,448 faces and 4,154,030 vertices

   - .3DS format (3 files included):
       low: 503,032 faces and 331,040 vertices
       medium: 2,017,224 faces and 1,176,110 vertices
       high: 8,068,896 faces and 4,417,819 vertices

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